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Marine
Marine
3ds Max
Marine, modeling and rig 3dsmax
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Editor reviews

 

Wicked! (Favourited)

Overall rating: 
 
3.6
Presentation:
 
3.5
Visual Appeal:
 
4.0
Skill Level:
 
2.5
Composition:
 
3.0
Model:
 
3.5
Texture/Shaders:
 
N/A
Lighting/Rendering:
 
4.0
Pose:
 
4.0
Anatomy:
 
4.0
Realism:
 
N/A
Andrew Reviewed by Andrew
January 23, 2011
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Comments: (0)
0 of 0 people found the following review helpful
Comments:
Great work Fabio. There is a huge amount of detail in this guy.
tick_blue
Strong Points:Great character design and modeling skills. Character pose is cool too. Natural and well balanced for such a neutral position.
exclamation
Weak Points:Composition could be better. A golden rule used in photography is to never chop off hands or feet.
recommend
Recommendations:Some areas of his armour look a little restrictive for movement (eg: back of legs, ankles, and even the gun looks tough to handle). Since you have a rig on this guy, I would recommend posing him in some pretty extreme positions and adjusting the model.
 


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User reviews

Average user rating from: 15 user(s)

Overall rating: 
 
3.4
Presentation:
 
3.2   (15)
Visual Appeal:
 
3.8   (15)
Skill Level:
 
4.1   (15)
Composition:
 
3.0   (15)
Model:
 
4.3   (13)
Texture/Shaders:
 
2.1   (4)
Lighting/Rendering:
 
2.3   (8)
Pose:
 
3.5   (11)
Anatomy:
 
4.1   (8)
Realism:
 
3.9   (11)
 

Good modeling

Overall rating: 
 
3.1
Presentation:
 
2.0
Visual Appeal:
 
3.5
Skill Level:
 
4.0
Composition:
 
2.5
Model:
 
4.0
Texture/Shaders:
 
N/A
Lighting/Rendering:
 
2.0
Pose:
 
3.0
Anatomy:
 
3.5
Realism:
 
3.5
0 of 0 people found the following review helpful
Comments:
I really like the guy, he's quite impressive and so is his armor, but:
Try rendering it better, with better lights and a better shader.
Tray scaling the hands, after all you got some big feet so why not some scaled hands too?
Put him in a fighting or at least a more dynamic pose...he'll be more of a "conqueror".
tick_blue
Strong Points:I like the armor and the thing he's massive and strong
exclamation
Weak Points:the lightning and presentation don't do justice to the model!
the head could be more interesting.The hands looks very small compared with the monumental size of his stature and suit.

Lock and load

Overall rating: 
 
3.4
Presentation:
 
3.5
Visual Appeal:
 
3.5
Skill Level:
 
4.0
Composition:
 
3.5
Model:
 
4.0
Texture/Shaders:
 
N/A
Lighting/Rendering:
 
3.0
Pose:
 
3.0
Anatomy:
 
3.0
Realism:
 
3.0
robojaws Reviewed by robojaws
October 06, 2011
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Comments: (0)
0 of 0 people found the following review helpful
Comments:
Nice, eye-catching comp
tick_blue
Strong Points:Great looking overall, nice detail on the exoskeleton and nice feel of mass
exclamation
Weak Points:His head is tiny in comparison to the body which leaves me wondering where the rest of his body sits within the exoskeleton. Can his knees really be located at the articulation point of the exoskeletons knees (which they would have to be if his legs aren't going to break).
It looks particularly small in the front pose (not so obvious from the back)
recommend
Recommendations:Review exoskeleton design in comparison to body design. I'd expect the legs to be longer below the knees if the suit is large compared to the person in side. If it is not an exoskeleton per se and more just armour then the head needs to be larger to be in proportion (typically body length is 7-8x head size).

Bad ass dude

Overall rating: 
 
3.5
Presentation:
 
3.0
Visual Appeal:
 
4.0
Skill Level:
 
3.0
Composition:
 
2.5
Model:
 
4.0
Texture/Shaders:
 
N/A
Lighting/Rendering:
 
4.0
Pose:
 
3.5
Anatomy:
 
N/A
Realism:
 
4.0
0 of 0 people found the following review helpful
Comments:
Love are first sight, very interesting to look at. Would love to see a wire frame of that guy,
tick_blue
Strong Points:Very nice and clean hard surface geometry, strong pose and character design.
exclamation
Weak Points:Compositions, If your going to cut off his foot go all the way don't just snip off the tip.
recommend
Recommendations:for the composition try moving the character slightly to the left so that he is not right in the middle of the page, and bring his foot all they way in to frame
Owner's reply

hello
my website can also see the wire ..

thank you very much

MODEL

Overall rating: 
 
3.7
Presentation:
 
3.5
Visual Appeal:
 
3.5
Skill Level:
 
4.0
Composition:
 
3.5
Model:
 
4.0
Texture/Shaders:
 
N/A
Lighting/Rendering:
 
N/A
Pose:
 
N/A
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N/A
Realism:
 
N/A
0 of 0 people found the following review helpful
Comments:
NICE

Great work

Overall rating: 
 
4.3
Presentation:
 
4.5
Visual Appeal:
 
4.0
Skill Level:
 
4.0
Composition:
 
4.5
Model:
 
5.0
Texture/Shaders:
 
3.5
Lighting/Rendering:
 
3.5
Pose:
 
4.0
Anatomy:
 
5.0
Realism:
 
4.5
obbi Reviewed by obbi
June 10, 2011
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Comments: (0)
0 of 0 people found the following review helpful
Comments:
I like the design of this creature! nice work!

Awesome!

Overall rating: 
 
3.7
Presentation:
 
3.0
Visual Appeal:
 
4.0
Skill Level:
 
4.0
Composition:
 
3.5
Model:
 
4.0
Texture/Shaders:
 
N/A
Lighting/Rendering:
 
N/A
Pose:
 
3.0
Anatomy:
 
N/A
Realism:
 
4.0
0 of 0 people found the following review helpful
Comments:


Clean Topology. Back knee joint need more attention to functionality.

Mechanical but...

Overall rating: 
 
2.9
Presentation:
 
2.5
Visual Appeal:
 
3.0
Skill Level:
 
3.5
Composition:
 
2.5
Model:
 
4.0
Texture/Shaders:
 
2.0
Lighting/Rendering:
 
2.0
Pose:
 
3.0
Anatomy:
 
3.5
Realism:
 
3.0
gpepper Reviewed by gpepper
February 14, 2011
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Comments: (0)
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Comments:
This is a nice modeling but now it is time to finish him !
tick_blue
Strong Points:The mechanical parts
exclamation
Weak Points:render, face, we want texture on this cool guy !
recommend
Recommendations:Please, don't let it like that ! Give us a final cool image with him !

Jaw Dropping Wow!

Overall rating: 
 
3.1
Presentation:
 
3.0
Visual Appeal:
 
4.0
Skill Level:
 
4.0
Composition:
 
2.5
Model:
 
4.0
Texture/Shaders:
 
1.0
Lighting/Rendering:
 
1.0
Pose:
 
4.0
Anatomy:
 
N/A
Realism:
 
4.0
JDPadilla Reviewed by JDPadilla
February 13, 2011
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Comments: (0)
0 of 0 people found the following review helpful
Comments:
I have no other critique. Just amazing detail!
tick_blue
Strong Points:Your hard surface modeling is incredible. Great attention to detail.
recommend
Recommendations:Watch the joint areas and how the armor functions.

Ahhhhhh The Space Marine!!!!

Overall rating: 
 
4.3
Presentation:
 
3.0
Visual Appeal:
 
4.0
Skill Level:
 
5.0
Composition:
 
4.0
Model:
 
5.0
Texture/Shaders:
 
N/A
Lighting/Rendering:
 
N/A
Pose:
 
4.0
Anatomy:
 
5.0
Realism:
 
4.0
benster58 Reviewed by benster58
January 31, 2011
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Comments: (0)
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Comments:
BUT AGAIN NICE WORK!
tick_blue
Strong Points:What can I say but nice work, great eye for detail in the armor and very clean modeling plus great weight balance.
exclamation
Weak Points:The character pose is nice but the base could use some attention.
recommend
Recommendations:I would love to see this textured and a nice background dropped in for that extra kick.

Awesome!

Overall rating: 
 
3.9
Presentation:
 
3.0
Visual Appeal:
 
4.0
Skill Level:
 
4.5
Composition:
 
3.0
Model:
 
4.5
Texture/Shaders:
 
N/A
Lighting/Rendering:
 
N/A
Pose:
 
4.0
Anatomy:
 
4.0
Realism:
 
4.5
mattock Reviewed by mattock
January 28, 2011
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Comments: (0)
0 of 0 people found the following review helpful
Comments:
Awesome model !, Love the detail and flow of the armour. Be great to see it textured with wear and tear, bits of combat damage etc.
tick_blue
Strong Points:Great modelling skills, real sense of wheight in the character
exclamation
Weak Points:composition could be better, Not sure it needs the rock pedastal
recommend
Recommendations:maybe use a different lense on the camera to get more perspective and have it lower to give him greater height and power.
Gun could be bigger maybe.

ooo rah!

Overall rating: 
 
3.9
Presentation:
 
3.5
Visual Appeal:
 
4.0
Skill Level:
 
4.5
Composition:
 
3.5
Model:
 
4.0
Texture/Shaders:
 
N/A
Lighting/Rendering:
 
N/A
Pose:
 
N/A
Anatomy:
 
N/A
Realism:
 
N/A
Sinzalot Reviewed by Sinzalot
January 27, 2011
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Last updated: January 29, 2011
Comments: (0)
0 of 0 people found the following review helpful
Comments:
Love it! I wanna see more :)
tick_blue
Strong Points:Great sculpt, very nice character design. I like the subtle pose, you get a sense of the guy just starting to react to something...anticipating.
exclamation
Weak Points:only weak point for me is the gun looks a little feeble for such a brute of a marine, and the rounded butt of the stock doesn't feel right.
recommend
Recommendations:more dramatic lighting to really push the atmosphere

Great modeling skills!

Overall rating: 
 
3.6
Presentation:
 
2.5
Visual Appeal:
 
4.5
Skill Level:
 
4.5
Composition:
 
2.5
Model:
 
5.0
Texture/Shaders:
 
2.0
Lighting/Rendering:
 
2.0
Pose:
 
3.5
Anatomy:
 
4.5
Realism:
 
4.5
Deadpixel Reviewed by Deadpixel
January 27, 2011
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Comments: (0)
0 of 0 people found the following review helpful
Comments:
You've made a really great model! It feels strong and heavy! I also like the pose of the character, even so it could be a bit more dinamic! I would love to see your character shaded, or even animated!
tick_blue
Strong Points:Moedling: The form and the proportions are great. It looks functional too.
exclamation
Weak Points:Presentation: In my opinion you could have achieved an even greater impact if the model was lighted with a simple 3 point light system and add an ambient occlusion pass in Photoshop.
recommend
Recommendations:Weapon: I would have left out the weapon. I think that it is visually not on the same level as the rest of the model! (not yet!)

LookGOW

Overall rating: 
 
3.2
Presentation:
 
4.0
Visual Appeal:
 
4.0
Skill Level:
 
4.0
Composition:
 
1.0
Model:
 
4.5
Texture/Shaders:
 
N/A
Lighting/Rendering:
 
0.5
Pose:
 
3.0
Anatomy:
 
4.0
Realism:
 
4.0
Shylon Reviewed by Shylon
January 27, 2011
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Comments: (0)
0 of 0 people found the following review helpful
Comments:
I like it. since everything must have a weak.
tick_blue
Strong Points:Modeling part is perfect
exclamation
Weak Points:Wires is in view.
recommend
Recommendations:It is probably inspired from Gears of war, It is not weak point, but it is larger than normal.

Cool Model

Overall rating: 
 
3.4
Presentation:
 
3.0
Visual Appeal:
 
3.5
Skill Level:
 
4.0
Composition:
 
3.0
Model:
 
N/A
Texture/Shaders:
 
N/A
Lighting/Rendering:
 
N/A
Pose:
 
N/A
Anatomy:
 
N/A
Realism:
 
N/A
Karb Reviewed by Karb
January 22, 2011
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Comments: (0)
0 of 0 people found the following review helpful
Comments:
Looking forward to see finished work.

Nice Model

Overall rating: 
 
3.5
Presentation:
 
3.5
Visual Appeal:
 
3.5
Skill Level:
 
4.0
Composition:
 
3.0
Model:
 
N/A
Texture/Shaders:
 
N/A
Lighting/Rendering:
 
N/A
Pose:
 
N/A
Anatomy:
 
N/A
Realism:
 
N/A
0 of 0 people found the following review helpful
Comments:
Was it all done from within Max? Cant wait to see a textured version.
tick_blue
Strong Points:Excellent level of detail. You can see that you enjoyed making it.
recommend
Recommendations:I know its only a clay, but I would like to see to highlights to emphasize the curvature of the Armour.
 
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