Marine


Marine, modeling and rig 3dsmax

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Wicked! (Favourited)
0 of 0 people found the following review helpful
Comments:
Great work Fabio. There is a huge amount of detail in this guy.
Strong Points:Great character design and modeling skills. Character pose is cool too. Natural and well balanced for such a neutral position.
Weak Points:Composition could be better. A golden rule used in photography is to never chop off hands or feet.
Recommendations:Some areas of his armour look a little restrictive for movement (eg: back of legs, ankles, and even the gun looks tough to handle). Since you have a rig on this guy, I would recommend posing him in some pretty extreme positions and adjusting the model.
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User reviews
Average user rating from: 15 user(s)
Good modeling
0 of 0 people found the following review helpful
Comments:
I really like the guy, he's quite impressive and so is his armor, but:
Try rendering it better, with better lights and a better shader.
Tray scaling the hands, after all you got some big feet so why not some scaled hands too?
Put him in a fighting or at least a more dynamic pose...he'll be more of a "conqueror".
Try rendering it better, with better lights and a better shader.
Tray scaling the hands, after all you got some big feet so why not some scaled hands too?
Put him in a fighting or at least a more dynamic pose...he'll be more of a "conqueror".
Strong Points:I like the armor and the thing he's massive and strong
Weak Points:the lightning and presentation don't do justice to the model!
the head could be more interesting.The hands looks very small compared with the monumental size of his stature and suit.
the head could be more interesting.The hands looks very small compared with the monumental size of his stature and suit.
Lock and load
0 of 0 people found the following review helpful
Comments:
Nice, eye-catching comp
Strong Points:Great looking overall, nice detail on the exoskeleton and nice feel of mass
Weak Points:His head is tiny in comparison to the body which leaves me wondering where the rest of his body sits within the exoskeleton. Can his knees really be located at the articulation point of the exoskeletons knees (which they would have to be if his legs aren't going to break).
It looks particularly small in the front pose (not so obvious from the back)
It looks particularly small in the front pose (not so obvious from the back)
Recommendations:Review exoskeleton design in comparison to body design. I'd expect the legs to be longer below the knees if the suit is large compared to the person in side. If it is not an exoskeleton per se and more just armour then the head needs to be larger to be in proportion (typically body length is 7-8x head size).
Bad ass dude
0 of 0 people found the following review helpful
Comments:
Love are first sight, very interesting to look at. Would love to see a wire frame of that guy,
Strong Points:Very nice and clean hard surface geometry, strong pose and character design.
Weak Points:Compositions, If your going to cut off his foot go all the way don't just snip off the tip.
Recommendations:for the composition try moving the character slightly to the left so that he is not right in the middle of the page, and bring his foot all they way in to frame
Owner's reply
hello
my website can also see the wire ..
thank you very much
MODEL
0 of 0 people found the following review helpful
Comments:
NICE
Great work
0 of 0 people found the following review helpful
Comments:
I like the design of this creature! nice work!
Awesome!
0 of 0 people found the following review helpful
Comments:
Clean Topology. Back knee joint need more attention to functionality.
Mechanical but...
0 of 0 people found the following review helpful
Comments:
This is a nice modeling but now it is time to finish him !
Strong Points:The mechanical parts
Weak Points:render, face, we want texture on this cool guy !
Recommendations:Please, don't let it like that ! Give us a final cool image with him !
Jaw Dropping Wow!
0 of 0 people found the following review helpful
Comments:
I have no other critique. Just amazing detail!
Strong Points:Your hard surface modeling is incredible. Great attention to detail.
Recommendations:Watch the joint areas and how the armor functions.
Ahhhhhh The Space Marine!!!!
0 of 0 people found the following review helpful
Comments:
BUT AGAIN NICE WORK!
Strong Points:What can I say but nice work, great eye for detail in the armor and very clean modeling plus great weight balance.
Weak Points:The character pose is nice but the base could use some attention.
Recommendations:I would love to see this textured and a nice background dropped in for that extra kick.
Awesome!
0 of 0 people found the following review helpful
Comments:
Awesome model !, Love the detail and flow of the armour. Be great to see it textured with wear and tear, bits of combat damage etc.
Strong Points:Great modelling skills, real sense of wheight in the character
Weak Points:composition could be better, Not sure it needs the rock pedastal
Recommendations:maybe use a different lense on the camera to get more perspective and have it lower to give him greater height and power.
Gun could be bigger maybe.
Gun could be bigger maybe.
ooo rah!
0 of 0 people found the following review helpful
Comments:
Love it! I wanna see more :)
Strong Points:Great sculpt, very nice character design. I like the subtle pose, you get a sense of the guy just starting to react to something...anticipating.
Weak Points:only weak point for me is the gun looks a little feeble for such a brute of a marine, and the rounded butt of the stock doesn't feel right.
Recommendations:more dramatic lighting to really push the atmosphere
Great modeling skills!
0 of 0 people found the following review helpful
Comments:
You've made a really great model! It feels strong and heavy! I also like the pose of the character, even so it could be a bit more dinamic! I would love to see your character shaded, or even animated!
Strong Points:Moedling: The form and the proportions are great. It looks functional too.
Weak Points:Presentation: In my opinion you could have achieved an even greater impact if the model was lighted with a simple 3 point light system and add an ambient occlusion pass in Photoshop.
Recommendations:Weapon: I would have left out the weapon. I think that it is visually not on the same level as the rest of the model! (not yet!)
LookGOW
0 of 0 people found the following review helpful
Comments:
I like it. since everything must have a weak.
Strong Points:Modeling part is perfect
Weak Points:Wires is in view.
Recommendations:It is probably inspired from Gears of war, It is not weak point, but it is larger than normal.
Cool Model
0 of 0 people found the following review helpful
Comments:
Looking forward to see finished work.
Nice Model
0 of 0 people found the following review helpful
Comments:
Was it all done from within Max? Cant wait to see a textured version.
Strong Points:Excellent level of detail. You can see that you enjoyed making it.
Recommendations:I know its only a clay, but I would like to see to highlights to emphasize the curvature of the Armour.


















