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OdinHot

Odin
Odin
Odin
MayaZbrush
This is a speed sculpt made for fun .I liked how it ended up and I wanted to make a render to simulate the sketchy feel of a clay unfinished sculpture.I had no intention on putting too many details and stuff. My goal was a Rodinian sculpt feel, not the kitschy film style with a lot of pores, hair strands and wrinkles which I founded useless in this case.

I always wanted to make a viking warrior or ruler and I decided to model Odin.
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Editor reviews

 

clay feel

Overall rating: 
 
2.7
Presentation:
 
3.0
Visual Appeal:
 
3.0
Skill Level:
 
2.5
Composition:
 
2.5
Model:
 
3.5
Texture/Shaders:
 
2.0
Lighting/Rendering:
 
2.0
Pose:
 
2.0
Anatomy:
 
3.0
Realism:
 
3.0
mikeybain Reviewed by mikeybain
February 28, 2012
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Comments: (0)
0 of 0 people found the following review helpful
Comments:
not sure if your going to finesse him, but I think there is room to get him to a really completed leave, specially if you are wanting him to be a showreel piece
tick_blue
Strong Points:love the clay sense of this guy! Also the proportions are great!
exclamation
Weak Points:could work the beard further. Add more details to helmet and armour
recommend
Recommendations:this is a sweet piece of work, just feels like it can be pushed further and be developed into a great piece...
 


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User reviews

Average user rating from: 3 user(s)

Overall rating: 
 
2.9
Presentation:
 
3.3   (3)
Visual Appeal:
 
3.5   (3)
Skill Level:
 
3.2   (3)
Composition:
 
2.7   (3)
Model:
 
3.3   (3)
Texture/Shaders:
 
2.0   (2)
Lighting/Rendering:
 
2.5   (3)
Pose:
 
2.0   (3)
Anatomy:
 
3.3   (3)
Realism:
 
2.7   (3)
 

Clean Sculpt

Overall rating: 
 
3.6
Presentation:
 
4.0
Visual Appeal:
 
4.0
Skill Level:
 
4.0
Composition:
 
3.5
Model:
 
4.0
Texture/Shaders:
 
3.0
Lighting/Rendering:
 
3.0
Pose:
 
3.0
Anatomy:
 
4.0
Realism:
 
3.5
Daniel Jack Reviewed by Daniel Jack
May 14, 2012
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Last updated: May 14, 2012
Comments: (0)
0 of 0 people found the following review helpful
Comments:
Acknowledging this as a quick sculpt, with no intent of it going further. I think you've done a cracking job of achieving a clean and clear sculpt without getting overwhelmed by details. The variety of techniques used also adds to the piece.
tick_blue
Strong Points:Clean, Variety of Techniques, Strong Gesture
exclamation
Weak Points:Helmet
recommend
Recommendations:If I was being picky, which shouln't be necessary as it is as you said a quick sculpt. But if it was too be pushed further, I'd maybe spend a little longer on the helmet, just strengthening and cleaning up the lines.

Odin - Great Bust

Overall rating: 
 
3.3
Presentation:
 
3.0
Visual Appeal:
 
4.5
Skill Level:
 
4.0
Composition:
 
3.0
Model:
 
4.5
Texture/Shaders:
 
N/A
Lighting/Rendering:
 
2.0
Pose:
 
2.0
Anatomy:
 
4.0
Realism:
 
3.0
meletis Reviewed by meletis
March 21, 2012
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Comments: (0)
0 of 0 people found the following review helpful
Comments:
Great bust overall, very engaging!
tick_blue
Strong Points:Nice and clean, very interesting face and detail all over.
exclamation
Weak Points:Lack of detail on the armour and head piece.
recommend
Recommendations:I would add some cracks and scars on the armour to add to the realism.

Odin or Thor

Overall rating: 
 
1.8
Presentation:
 
3.0
Visual Appeal:
 
2.0
Skill Level:
 
1.5
Composition:
 
1.5
Model:
 
1.5
Texture/Shaders:
 
1.0
Lighting/Rendering:
 
2.5
Pose:
 
1.0
Anatomy:
 
2.0
Realism:
 
1.5
0 of 0 people found the following review helpful
Comments:
My comments for this piece are only relevant if the required end result is photorealism, if your after a stylised simple look then its fine. I guess if you want to work in film its all about realism even if its for games these days. Keep going with this piece but decide where you ultimately want to work in games or film, stylised or real.
tick_blue
Strong Points:Design of face and placing of beard is good, size and proportions work well.
exclamation
Weak Points:Lack of detail, need finer spores and wrinkles to help with age and realism. Helmet is too blockly needs battle worn details perhaps add some traditional patterns to set him in place. The connection with the helmet wings could be better modelled in, at the moment they look stuck on with glue, think about metal construction and how they would have welded such a heavy piece to the helm. Although the helmet is cool if you take his hair out youll see its actually too small for his head and would only protect his cheeks, looks great but perhaps extend it further down to protect is neck and jaw? His chest armour needs alot of attention, each metal disc should have a slight variation of the next to lift it from a pasted replicated feel. They look really nice but for realism you need to bevel the edges and finish the connection with the sleeve, some of the discs just dissapear. The discs that hold his cape needs some damage love too, just too perfect. Also the cape should be a bit of a feature but is sunken under the weight of his hair, perhaps push the hair up and build a really nice strong cape it will give your sculpt a much stronger and ore powerfull feel.
recommend
Recommendations:Perhaps do some more research on Odin and check out all the awesome character art thats been done for him especially his eye patch and helmet, I had a little look before I wrote this and wow there is some amazing stuff.
Owner's reply

My intention was far of photorealism . I wanted to make a clay sculpture feel and this is what I achieved, If you don't "read " the intention than please stop buzzing me with your "i want him detailed and filed with pores couse that's how we make it for movies" .
And by the way, 3d art is not for games or movies only ,It just is...stop judging things trough your detail, detail,detail preconceptions.
I can say by your comment that you have no traditional sculpt and drawing training.

 
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