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Tyrone Moras: 1st Character ModelHot

Tyrone Moras: 1st Character Model
Tyrone Moras: 1st Character Model
3ds MaxZbrush
This is the character I created for my 3D Character Design module at Leeds Met. University. It is the first character I have created, and also my first attempt using Z-Brush, and many of the features available in 3DS Max. I would welcome any constructive criticisms, and possible directions I could take to improve my skills.
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User reviews

Average user rating from: 1 user(s)

Overall rating: 
 
2.7
Presentation:
 
2.0   (1)
Visual Appeal:
 
3.0   (1)
Skill Level:
 
3.0   (1)
Composition:
 
2.0   (1)
Model:
 
3.5   (1)
Texture/Shaders:
 
1.5   (1)
Lighting/Rendering:
 
2.0   (1)
Pose:
 
3.0   (1)
Anatomy:
 
4.0   (1)
Realism:
 
3.0   (1)
 

Character model- good but could be better

Overall rating: 
 
2.7
Presentation:
 
2.0
Visual Appeal:
 
3.0
Skill Level:
 
3.0
Composition:
 
2.0
Model:
 
3.5
Texture/Shaders:
 
1.5
Lighting/Rendering:
 
2.0
Pose:
 
3.0
Anatomy:
 
4.0
Realism:
 
3.0
0 of 0 people found the following review helpful
Comments:
I think its really good as a model, I love its style and I think with some fine tuning it could be a really impressive piece.
don't take any of this personal, we had to review a piece before we could upload any more of our own.
from Jonny and Nic
tick_blue
Strong Points:really like its style and the idea behind it.
think its a good model with alot of promise.
It looks like it would be at home on celebrity death match.
exclamation
Weak Points:The textures look like they have gaps in them and this is only highlighted by the shadow.
The Shadows themselves look very dark and unnatural.
The colourful staging doesnt aid in showcasing the piece.
it could do with showcasing its ability to move via a pose rather than standing hands by its side.
sorry to be critical keats, we know how much work you put in to this.
recommend
Recommendations:I think if you work on it without having to rush it for the deadline like we did it would be alot smoother and would be awesome.
a little bit more control in the shadows would help.
the basic daylight simulation isnt doing you any favours, if its going in the reel you want to light it with alot of care to sell it as a nice piece of work
 
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