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Final Submission Guidelines
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TOPIC: Final Submission Guidelines
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#5609
Re:Final Submission Guidelines 1 Year, 1 Month ago  
Hi, will we be able to add some sort of an effect in the post production process in photoshop like glowing eyes. Also does it have to be just one angle shot of the creature or can it be on big one and a few smaller ones showing the fine detail in other camera angles.

Regards,
Idan
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#5610
Re:Final Submission Guidelines 1 Year, 1 Month ago  
Another question: textures are not allowed, but what about multiple shaders (with different colours)?
Goldo_O
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#5649
Re:Final Submission Guidelines 1 Year, 1 Month ago  
will we be able to add some sort of an effect in the post production process in photoshop like glowing eyes. Also does it have to be just one angle shot of the creature or can it be on big one and a few smaller ones showing the fine detail in other camera angles.We would prefer you to limit the amount of post work, but feel free to add some subtle effects like glowing eyes if you feel it will help. In regards to multiple images, only ONE camera angle can be used for the "Model Render". Feel free to add any other render views into your "Concept and Process" image submission.

Textures are not allowed, but what about multiple shaders (with different colours)?Since the winning sculptures will be printed using a single colour, we want to make sure that all entries on use one shader colour too.

Good luck, can't wait to see your entries!

cheers
Andrew
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#5651
Re:Final Submission Guidelines 1 Year, 1 Month ago  
Hi, just received the alert about the ten days to go. Well timed, thanks, I was just reading about the deadline now. The rules say that it's midnight of 24th July but I still have a question that I have that the rules could not answer.

There are 24 midnights across the globe. So, what is midnight in an internet contest? Is it midnight in whatever the country you're in? Midnight according to Greenwich mean time? Or is it Pacific time instead?

I'm quite short of time recently so it would really be helpful if I could have this clarified.
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#5655
Re:Final Submission Guidelines 1 Year, 1 Month ago  
13. All dates are based on the US Pacific Time zone. Entry and voting deadlines are at 11:59 pm on the date in question.
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#5662
Re:Final Submission Guidelines 1 Year, 1 Month ago  
Hehe.. Max we have a little more time. I`ll need it for sure!
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#5671
Re:Final Submission Guidelines 1 Year, 1 Month ago  
Could you hear my sigh of relief from Germany? Brilliant.
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#5691
Re:Final Submission Guidelines 1 Year, 1 Month ago  
i just want to ask this "JPG image, Portrait Orientation ONLY, 1024 x 722 pixels." bigger than this will accept?
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#5715
Re:Final Submission Guidelines 1 Year, 1 Month ago  
Thanks for pointing out the US Pacific Time Zone comment from the rules Gold_O.

i just want to ask this "JPG image, Portrait Orientation ONLY, 1024 x 722 pixels." bigger than this will accept? To make it easier for admin to create a special page for all the final entries, submitting a 1024 x 722 is required. However, please feel free to upload a larger version in addition to the competition requirements if you want.

Looking forward to seeing more entries!

cheers
Andrew
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#5718
Re:Final Submission Guidelines 1 Year, 1 Month ago  
thanks for clarifying things out Andrew. In addition to the point made by Adrien I believe that having 2 separate shaders would help in distinguishing the different subtools from one another, for example, having the body in one shader while having the eyes, claws, teeth in another shader.

Regards,
Idan
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#5736
Re:Final Submission Guidelines 1 Year, 1 Month ago  
I completely agree that multiple shaders would help distinguish subtools and elements, but the winning prints will be one material so we feel this is the best way to proceed. You could always put a multiple shader in the "Concept and Process" supporting image...
cheers
Andrew
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#5789
Re:Final Submission Guidelines 1 Year, 1 Month ago  
thanks andrew will do.

cheers,
Idan
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Last Edit: 2009/07/16 20:46 By IdanI.
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