Hi!
I´ve been trying to learn the retopo tools in ZB lately. They are awesome!!! the retopo projection is mindblowing!!
But there is one thing I havent found yet! so here I am reaching out to you fellow ZB masters
what im looking for is a way to bring a "lowest level mesh" into ZB and then use some kind of retopo projection to get the highest level details applied to it
Im sure its a stupid question

but wait! I have one more
is it possible to bring a "half done" retopo mesh from maya into ZB and continue to finish it or do I have to finish it using for example nex/3dcoat and then refere to the previous question?

(what I mean is that I´m satisfied with the topology of the hands and head etc but just wanna redo lets say the pecs)
hope some of this makes sense hehe.
cheers /energise