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cgCoach Blog

Find out the latest news about industries for Feature Animation, VFX Films, and Next-Gen Games.

    Blog entries tagged in zbrush

    Creating Tileable Textures in ZBrush

    Posted by Alwyn
    Alwyn
    Holidays about to finish.... :(
    User is currently offline
    on Tue, 09 Aug 2011
    in Software

    A thorough tut from Andy Davies showing the techniques needed to efficiently create a realistic rubble pile by making a tileable ground mesh using Displacement maps and placing pre-made Polypainted assets whilst offsetting the canvas.

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