ShaderMonger - organize your Maya shaders
ShaderMon, the new MAYA tool from Brillstudio, will give Maya shader artists the ability to save their shaders in a project based personal library,catalog them,backup the shaders to a Main library and load them anytime to any project while giving them a fully customizable preview of the shaders.
A few of the features included in Version 1.0 :
* Breaking down objects and extracting individual shaders
* Extracting multiple shaders at one go.
* Rendering thumbnails from most render engines (maya software, mentalRay,Vray etc.. )
* Grouping and cataloging shaders.
* Moving and and importing shaders across projects.
* Main Library and Project Based Library.
* Create custom setups for displaying of shaders.
* supports Names Spacing.
* supports Render layers.
* Supports IBL (mentalRay)
* Extracts textures to unique folders based on shader’s name.
* Rename shaders before saving to library.
* share your shaders (directly from maya) online with the world.
* Automatic packing and posting of shaders with textures.





The current market is flooded with loads of great Modeling Packages for digital artist to bring their ideas to life. The industry is changing so quickly these days and software developers are constantly trying to keep up with new releases and special features. We have compiled a list of our favourite modeling packages that we feel showcase the best of what is on offer. So check it out and make sure you are using the right ones!

