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cgCoach Blog

Find out the latest news about industries for Feature Animation, VFX Films, and Next-Gen Games.

    Moddler Quarterly Challenge #2 - Winner Announced!

    Posted by Andrew
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    on Mon, 09 Jan 2012
    in Competitions

    The winner of the second Moddler Quarterly Challenge - Marine Species has been announced!

    Find out which entry has just won a $500USD digital print of their sculpture.

    Congratulations to all the finalists and thanks to everyone who entered. We hope you enjoyed the design challenge!

    The CGCoach Team.

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    The Loner by Sticky Monster Lab

    Posted by Andrew
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    on Fri, 02 Dec 2011
    in Animation

    Sticky Monster Lab is a Creative Studio in Korea, founded in 2007 has created a great short called The Loner.

    It’s the simple tale of isolation, and at the same time, unconditional devotion. As with all productions from SML, the short film is devoid of dialogue, and retains the stark but powerful manipulation of simple imagery and movement, a trait that the founders of SML work in to all their productions.

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    The Last Train by Animation Hub

    Posted by Andrew
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    on Fri, 04 Nov 2011
    in Animation

    'The Last Train' is an animated short movie that was made as part of The Animation Hub, a collaboration between staff and students of the Irish School of Animation (ISA) at Ballyfermot College of Further Education (BCFE), staff and students of Trinity College’s Graphics, Vision and Visualisation Group (GV2) and the recently established animation studio Giant Creative (giant.ie), set up by BCFE graduates.

    The Animation Hub, which received support from the Irish Film Board and Science Foundation Ireland, ran for 3 months over the summer in 2011 and involved Giant Creative working with animation and computer science students to create a one minute animated short fusing motion capture techniques with naturalistic 3D character animation.

    Autodesk Tools Help Epic Games Create 'Gears of War 3'

    Posted by Andrew
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    on Sat, 15 Oct 2011
    in Next-Gen Games

    To create a spectacular conclusion for "Gears of War 3," Epic Games extended its creative pipeline with middleware and creative tools from Autodesk. Epic integrated Autodesk Scaleform with Unreal Engine 3 to deliver a tour de force UI that features highly polished gameplay with expanded multiplayer modes and the longest story campaign of Epic's games to date.

    "'Gears of War' is one of the most memorable and celebrated sagas in videogame history and we’re proud to be a part of it," said Marc Stevens, Autodesk vice president, Games. "Epic brings the 'Gears of War' UI to a whole new level and does an outstanding job demonstrating what's possible when designing UI with Scaleform. With Scaleform being bundled with the Unreal Engine at no additional cost to licensees, the integration is near seamless."

    Beyond UI, Autodesk Digital Entertainment Creation tools were at the foundation of Epic's art creation pipeline for "Gears of War 3." The concluding title presented formidable new challenges for the Epic Games team, with twice as many cinematics as "Gears of War 2," and required the studio to rig 27 faces. Artists created and textured models in Autodesk 3ds Max software, and animated in Autodesk MotionBuilder and Autodesk Maya software. The Maya scripting tools enabled Epic to write a custom auto-rig to help boost efficiency.

    Autodesk FBX was used to import assets into Unreal Engine 3, as well as to share files between MotionBuilder, 3ds Max and Maya software. "We used to use a proprietary format to import content into the engine, but with FBX we have a centralized format to get all skeleton meshes, animations, targets -- the whole works -- easily into the editor," said Ernst. "It's a great bridge that enables artists to use whichever program they're most comfortable using."


    The Adventures of Tintin - Opening Sequence

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    on Thu, 13 Oct 2011
    in Movies

    This is an unofficial opening sequence for "The Adventures of Tintin" which features elements from each of the 24 books.. This superb work of motion design is created by Slimjimstudios. The music is created by Ray Parker and Tom Szczesniak.

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